PharotekWizard's Regular Arsenal Weapon Pack-Regular - Skymods (2024)

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PharotekWizard's Regular Arsenal Weapon Pack-Regular - Skymods (1)

Description:

"There are multiple ancient earth wars before our familiar human types had ultimately made their way to the space. The most recognized ones are the first, second and third world war. Military Pacts are organized to destroy and prevent being destroyed from other military leviathans . Clouded by the terror of world war, its the time of a blossom of many weapons.

Re-Organized Shanghai Co-operation Organization or SCO, is one of the biggest military leviathans on the earth. At the time of war breaking out anytime, the Next Generation Arsenal Project was put on the table. Newly designed Small and Large Calibre rounds not only predicted the develop of personal protection, but also unintentionally provides average infantry the capacity to fight automatroid or other robot infantries (author note: reference to AOBA’s mod, this project shares similar background stories with the Dead Mans Switch). Just after the total replacement of the Next-Gen weapons, the WW3, or officially named as the Ultimate War, had broke out. The war destroyed our known human society……"

Okay, okay I know you are not interested in these ancient history lectures, but please be patient until my last word.

"At the time of early space age, human colonized many planets, but the colonists urgently need some simple but effective weapons. Obviously, advanced laser or magnetic drive guns are too complex for early colonists with probably only lathe and milling machine to manufacture something, they need something like a Kalashnikov rather than some "portable mag-lev trains". And that‘s the second life of the war reserves. Via inverse engineering, brand new old war arsenals finally breathed their first lung-full of fresh air – on whoever know planets other than earth. "

"And that’s why you must learn these basic manufacture methods as your first lecture in the university, students. "

"Professor Pharotek,I wonder why……"

For background stories that’s fair enough.

Lets talk about whats in this expansion pack.

Same as previous mod and for possibly all future mods, the textures are all originally 3D Modeled and Rendered.

PharotekWizard's Regular Arsenal Weapon Pack-Regular - Skymods (2)

This expansion pack adds 12 separate guns with different designation, with same style of early uploaded style pack. Originally over 30 weapons are planned in this weapon pack. However many players feel disgusted facing too many similar weapon with nearly same data and designation with even vanilla weapons.

And I don’t want to feed them more, so over half of them come in the format of a style pack. I am quite sure this pack includes distinguish able weapons only.

12 weapons are divided by three newly added industrial level technologies at around the location of precise rifle and gas operation. First 2 guns don’t need any extra technologies other than precise rifle and so I don’t want to show them there, leaving the page for other carefully designed weapons.

Balanced Recoil

Newton’s Law told us when you fired a round, you got the recoil. But he didn’t tell you, it not only goes in one direction if you design carefully. Ultimately, you can lead the annoying recoil to eliminate by themselves with an exquisite mechanism.
There are three weapons with this prerequisite, which is a heavy revolver, a SAW(Squad Automatic Weapon) and an advanced LMG, the latter two can be regarded as automatic rifle with sacrificed close quarter accuracy for larger salvo.

PharotekWizard's Regular Arsenal Weapon Pack-Regular - Skymods (3)
PharotekWizard's Regular Arsenal Weapon Pack-Regular - Skymods (4)
PharotekWizard's Regular Arsenal Weapon Pack-Regular - Skymods (5)

LCIC

Before the concept of Large Calibre Intermediate Catridge (aka LCIC) and balance recoil come out, firing large calibre rounds on your shoulders were considered as mad and were only the previlege of the super strong in the pre-automatroid eras. The concept of intermediate cartridge is just as revolutional as the first time it came out, probably more revolutional than those living in that era can expect.

This technology unlocks 4 guns featuring aforementioned LCIC rounds. They are accurate, deadly but with fewer salvos. It also includes a silent rifle with subsonic rounds, however in rimworld only animal care the sound, so this feature only provides hunt stealth.

PharotekWizard's Regular Arsenal Weapon Pack-Regular - Skymods (6)
PharotekWizard's Regular Arsenal Weapon Pack-Regular - Skymods (7)
PharotekWizard's Regular Arsenal Weapon Pack-Regular - Skymods (8)
PharotekWizard's Regular Arsenal Weapon Pack-Regular - Skymods (9)

High Velocity Grenades

Past weapon engineers had never related "grenade" and "rifle" on one unified design. For long we use “launcher“ to describe a weapon firing grenade. With the help of balance recoil and high velocity grenade, making an actual grenade rifle is no longer non-sense.

This technology unlocks three grenade launcher. They have smaller explosion radius but very small forced dispersion. Meaning they could be extremely deadly for stationary enemies.

PharotekWizard's Regular Arsenal Weapon Pack-Regular - Skymods (10)
PharotekWizard's Regular Arsenal Weapon Pack-Regular - Skymods (11)
PharotekWizard's Regular Arsenal Weapon Pack-Regular - Skymods (12)

As you guys may observe, this mod is in a projected series. In the near future, Support Weapons and Vehicles are also part of the series, CE support is also planned in the development of the mods.

This mod was naturally designed to support CE, but the work load is too intense of me at this close time before Anomaly DLC release. So the CE part will be uploaded as a separate mod with weapons especially designed for CE.

Express thanks to who virtually supported the development of this mod.

PharotekWizard's Regular Arsenal Weapon Pack-Regular - Skymods (2024)

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